PC/Console/Mobile/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content: This information applies only to the PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy versions of Terraria.
Flying Dutchman
Map Icon
Classic
Expert
Master
Statistics
Type | |
---|---|
Environment | |
AI Type | Flying Dutchman AI |
Damage | 0 |
Max Life | 50/100/150 (core) + 80001600024000 (4 cannons) |
Defense | 100 |
KB Resist | 100% |
Immune to | All debuffs |
Drops
- Item (Quantity)Rate
2%
0.25%6.67%
0.5%6.67%
1%6.67%
1%6.67%
2%5%
10%
Golden furniture (1 piece)
100%
10%
Sounds
Hurt | |
---|---|
Killed |
- Internal NPC ID: 491
The Flying Dutchman is a Hardmode Mini Boss that spawns during the Pirate Invasion event. It has four cannons that fire cannonballs towards the nearest player, and it will occasionally spawn standard Pirate Invasion enemies. The Flying Dutchman does not disappear after the Pirate Invasion is over (though it will explode if it has not been engaged before the invasion ends), and defeating the Flying Dutchman will not end the invasion. The Flying Dutchman can only be defeated by destroying all four cannons. Several Flying Dutchmen can appear during a single Pirate Invasion, or none at all. They only appear when the event progress has passed 50%, and where there is at least 40×30 tiles space.
Contents
- 1 Parts
- 2 Notes
- 3 Tips
- 4 Trivia
- 5 History
Quick Answers
What event triggers the appearance of the Flying Dutchman in Terraria?![Flying Dutchman (24) Flying Dutchman (24)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
The Flying Dutchman in Terraria is a Hardmode Mini Boss that appears during the Pirate Invasion event. It typically spawns after 65% of the invasion is completed. This terraria pirate ship doesn't disappear after the Pirate Invasion is over, making it a challenging and exciting encounter for players.
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How many cannons does the Flying Dutchman have in Terraria?![Flying Dutchman (25) Flying Dutchman (25)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
The Flying Dutchman in Terraria is equipped with four cannons that fire cannonballs towards the nearest player.
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What happens to the Flying Dutchman after the Pirate Invasion event in Terraria?![Flying Dutchman (26) Flying Dutchman (26)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
The Flying Dutchman, a Hardmode Mini Boss in Terraria, does not disappear after the Pirate Invasion event is over. However, if it has not been engaged before the invasion ends, it will explode. It's important to note that defeating the Flying Dutchman will not end the invasion. This ship is a challenging adversary with its four cannons and ability to spawn standard Pirate Invasion enemies.
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How can the Flying Dutchman be defeated in Terraria?![Flying Dutchman (27) Flying Dutchman (27)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
The Flying Dutchman in Terraria is a formidable Hardmode Mini Boss that spawns during the Pirate Invasion. It's immune to all debuffs and has a high resistance to knockback. However, it has a weakness: it cannot move down through platforms. Therefore, a good strategy to defeat the Flying Dutchman is to stay below it on a platform and attack from there. Be careful not to move too far away, as it will despawn if the player strays too far. Also, it's worth noting that trapping the Flying Dutchman can create a steady source of enemies, which can be utilized for indefinitely farming money.
Provided by: Fandom
Does defeating the Flying Dutchman end the Pirate Invasion in Terraria?![Flying Dutchman (28) Flying Dutchman (28)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
No, defeating the Flying Dutchman does not end the Pirate Invasion in Terraria. The Flying Dutchman is a Hardmode Mini Boss that spawns during the Pirate Invasion event, but its defeat does not signal the end of the invasion. In fact, the Flying Dutchman can continue to appear even after the Pirate Invasion is over, provided it was engaged before the invasion ended.
Provided by: Fandom
Parts[]
Dutchman Cannon
Classic
Expert
Master
Statistics
Type | Boss Part |
---|---|
Environment | |
AI Type | Rider AI |
Damage | 30/60/90 (melee) 60120180 (ranged) |
Max Life | 2000/4000/6000 |
Defense | 20 |
KB Resist | 100% |
Immune to | All debuffs except Whip debuffs |
Sounds
Hurt | |
---|---|
Killed |
- Internal NPC ID: 492
Notes[]
- The Flying Dutchman cannot move down through platforms.
- If the player moves too far from the Flying Dutchman, it will despawn.
- If fighting the Pirate Invasion in Space, there is a chance, especially near the end of the event, that a Flying Dutchman may spawn, but not be immediately seen. This is evident by random cannonball explosions that can damage the player, but with no enemy visible. Whether glitch or lack of proper space requirements (40×30 tiles), the "invisible" Dutchman will disappear after a short time, whether it eventually appears or not. If players change their altitude when this happens, the Dutchman will likely appear and can be defeated. This can also seemingly happen at random at the end of an event at a low chance, typically when not tabbed into the game.
Tips[]
- Any weapons that can hit multiple targets at once are good for taking out the cannons.
- Due to the way it moves and the way the cannonballs fire, it is very easy to find positions where it cannot hit the player, yet they can hit it.
- Weapons that can be used in these situations include any kind of summoning weapon, the Daedalus Stormbow, the Meteor Staff, the Nimbus Rod, and the Flying Knife.
- Due to the fact that they stop upon hitting a wall, and continuously spawn pirates, the Flying Dutchmen can be stopped above a half block deep pit of lava (or other trap) and used to farm the various items pertaining to the Pirate Invasion.
- Farming Lucky Coin/Discount Card/Gold Ring is most efficient from Flying Dutchman, rather than from common pirates. After getting event progress to 50%, the player can ensure 10 Flying Dutchmen per event by getting high enough above ground (using a small platform or flying mount), but not too high, so that spawned enemies will be in the "Active Rectangle" and will despawn after 12.5 seconds, and then spawn again. Eventually, a Flying Dutchman will spawn (usually it takes a short time). After killing it, the process is repeated until the event ends. Parrots could reach the player this way too, but they can be killed safely, since they do not count towards event progress.
- A Minecart with a sufficiently long track is useful for dodging the Flying Dutchman's attacks. It can be attacked with ranged or magic weapons from the Minecart.
Trivia[]
- The sail gore that the Flying Dutchman is torn into upon death behave differently from normal gore; they appear to drift gently in the wind instead of falling to the ground.
- The real-life Flying Dutchman is a legendary ghost ship that can never make port and is doomed to sail the oceans forever, a myth that is likely to have originated in the 17th century. In ocean lore, the sight of this phantom ship is a portent of doom.
The Bestiary entry for the Flying Dutchman: "When the pirates face strong opposition in their pillaging raids, they bring their majestic floating galleon as backup. Cannons away!"
History[]
- Desktop 1.4.4:
- Drop rates substantially increased for several drops, with a 1/15 chance to drop except Coin Gun (which has a 1/50 chance).
- Now guaranteed to drop 1 piece of Golden Furniture.
- Desktop 1.4.0.5: Now unlocks its full Bestiary entry in one kill.
- Desktop 1.4.0.1:
- Can now drop The Dutchman.
- Added two Master Mode drops, The Black Spot and Flying Dutchman Relic.
- Desktop 1.3.0.4: Fixed invisible, invincible pieces in multiplayer.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. (
)
- Console 1.0.750.0: Introduced. (
)
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.
Characters (List):
Pre-Hardmode Enemies
Common Enemies
-
Anomura Fungus
-
Antlion
- Bat
-
Bee
-
Blood Crawler
-
Crab
-
Crimera
-
Demon Eye
-
Devourer
-
Eater of Souls
-
Face Monster
-
Fungi Bulb
-
Giant Worm
-
Granite Elemental
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Granite Golem
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Harpy
-
Hoplite
-
Hornet
-
Jellyfish
-
Man Eater
-
Meteor Head
-
Mushi Ladybug
-
Piranha
-
Skeleton
-
Shark
- Slime
-
Snatcher
-
Snow Flinx
-
Tomb Crawler
-
Undead Viking
-
Vulture
-
Wall Creeper
-
Zombie
Uncommon Enemies
Hardmode Enemies
Common Enemies
-
Angler Fish
-
Angry Trapper
-
Arapaima
-
Armored Skeleton
-
Armored Viking
- Bat
-
Black Recluse
-
Blood Feeder
-
Chaos Elemental
-
Clinger
-
Corruptor
-
Derpling
-
Digger
-
Floaty Gross
-
Gastropod
-
Giant Fungi Bulb
-
Giant Tortoise
-
Herpling
-
Ice Elemental
-
Ichor Sticker
-
Icy Merman
-
Jellyfish
-
Jungle Creeper
-
Moss Hornet
-
Pigron
-
Pixie
-
Possessed Armor
-
Skeleton Archer
- Slime
-
Unicorn
-
Wandering Eye
-
Werewolf
-
Wraith
-
Wolf
Uncommon Enemies
Event Enemies
Vortex
Stardust
Removed NPCs
Bosses
Pre-Hardmode
Critters
Terrestrial
Aerial
Friendly NPCs
Pre-Hardmode
Removed NPCs
Familiars
-
Alien Skater
-
Baby Dinosaur
-
Baby Eater
-
Baby Face Monster
-
Baby Grinch
-
Baby Hornet
-
Baby Imp
-
Baby Ogre
-
Baby Penguin
-
Baby Red Panda
-
Baby Skeletron Head
-
Baby Snowman
-
Baby Truffle
-
Baby Werewolf
-
Black Cat
-
Bunny
-
Cursed Sapling
-
Destroyer-Lite
-
Dynamite Kitten
-
Eater of Worms
-
Estee
-
Everscream Sapling
-
Eyeball Spring
-
Fennec Fox
-
Flying Piggy Bank
-
Glittery Butterfly
-
Hoardragon
-
Honey Bee
-
Ice Queen
-
Itsy Betsy
-
Lil' Harpy
-
Lizard
-
Mini Minotaur
-
Mini Prime
-
Moonling
-
Parrot
-
Phantasmal Dragon
-
Plantera Seedling
-
Plantero
-
Puppy
-
Propeller Gato
-
Rez and Spaz
-
Sapling
-
Shadow Mimic
-
Shark Pup
-
Skeletron Jr.
-
Slime Prince
-
Slime Princess
-
Spider
-
Spider Brain
-
Squashling
-
Sugar Glider
-
Suspicious Eye
-
Tiki Spirit
-
Turtle
-
Tiny Fishron
-
Void Bag
-
Volt Bunny
-
Zephyr Fish
-
Bat
-
Guinea Pig
-
Slime
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